Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts

Thursday, August 12, 2010

PlayStation 3 System Begins Preview of Hulu Plus

Sony Computer Entertainment America LLC (SCEA) and Hulu(TM) have announced that the Hulu Plus(TM) preview will begin on the PlayStation®3 (PS3(TM)) computer entertainment system in the United States with the consumer release of Hulu Plus available to all PS3 owners set to occur in the coming months.

SONY COMPUTER ENTERTAINMENT LOGOSonyPS3 is the first and only console with dedicated gaming functionality that will offer Hulu Plus in 2010. Hulu Plus will deliver a library of high-definition (HD) content including full seasons of popular TV shows and blockbuster movies from nearly 150 leading content companies. Content on Hulu Plus is complementary to the more than 23,000 movies and TV episodes already available on the PlayStation®Store

“We are delighted to offer the Hulu Plus preview starting today on PlayStation 3 and that PlayStation 3 will be the only console to offer Hulu Plus in 2010,” said Jack Tretton, president and chief executive officer, Sony Computer Entertainment America LLC. “The combination of Hulu’s premium video library and PlayStation®Network’s expanding game and video catalogue further cements PlayStation 3 as the industry’s best entertainment device for all of your content experiences from games, TV shows and movies to live sports, original content and 3D.”

Starting today, a select group of PlayStation®Plus subscribers will gain access to a preview version of Hulu Plus for an additional $9.99 per month. All PlayStation Plus subscribers may download the free Hulu Plus application and, within it, request an invitation to the exclusive preview.

General availability of Hulu Plus in the United States is expected in the coming months on the PS3 computer entertainment system and additional Sony Electronics Internet-connected entertainment devices, including select BRAVIA® TVs and Blu-ray(TM) Disc players.

Source: Sony Computer Entertainment America
Read More......

Sunday, May 16, 2010

Mafia MoFo – Not Just Another Mafia Game

Recently, there has been a lot of activity with online mafia / mobster games, from the problems with Mafia Wars to the launch of Bulletproof, New Mafia, and more. You may be asking why you would care about yet another mafia game.

Mafia MoFo







Mafia MoFo sets itself apart from the rest in several ways. Mafia MoFo is not a MySpace game, which generally makes it more easily accessible, without the performance issues associated with Myspace. However, what really sets Mafia MoFo apart from the rest is the amount of entertaining activities that are available. Mafia MoFo is miles ahead of the other games in this regard. Some of the virtual properties and activities available include a pharmacy for buying drugs, real estate purchasing (house and land), equipment shop, pawn shop, black market, point shop, used car lot, bus station, ability to drive to another city (if you have a car), jobs, hire a private investigator, stock market, gambling (lottery, slot machine, and 50/50 game), and more. Players increase stats by working out in the gym. Numerous crime jobs are available to increase experience and earn cash. Of course, fighting is also available, as well as a hitlist. The game is further enhanced with interactive contests and events that award prizes, such as a medal or other special item. On top of all that, the job outcomes and other messages displayed throughout the game are humorous and very enjoyable, making the entire game experience pleasant and relaxed.

The game is brand new. Therefore, it is being enhanced vigorously with new features and improvements. Soon the game will feature the same fight list style familiar from other mafia games. Since the game has just launched, new players are all the game really needs to be a big success and highly enjoyable for all players. Come check it out! The most important thing to concentrate on in the beginning is performing crime jobs to advance your level and working out in the gym. By the time you’re ready to battle it out, perhaps the new fight system will already be in place! So, get started building up your character so that once it is available, you will be ready! Of course, you can also fight now from any player’s page in the meantime, if you so choose. On one last note, be sure to check out the "How to Play" tutorial under the Account section. If contains valuable information all players need to know. Mafia MoFo is a bit different from the others, but easy to play once you get the hang of things. Of course, the differences it features are what make the game as great as it is!

Read More......

Monday, January 26, 2009

Gamers Cockpit GT3

The Gamers Cockpit GT3 race simulator comes with frame, sound, vision and gaming and endash to give you a real driving experience. The GT3 race simulator comes packaged with a steel chassis, Autotecnica ‘Monza’ Race Seat, steering wheels with XBOX or Playstation pedals, Logitech sound system, Samsumg 19-inch widescreen LCD television, and Playstation 2 or XBOX 360 PRO console.

clip_image001

I

It comes with everything you need to start racing. The GT3 with Drive FX Racing Wheel and XBox 360 PRO is priced at AUS $3,250.

clip_image002

Included in the ‘GT3′ is:

* All steel chassis
* Autotecnica ‘Monza’ Race Seat
* Steering Wheel + Pedals (either Playstation, XBOX)
* Logitech sound system (2 x satellites + sub woofer)
* Playstation 2 or XBOX 360 PRO console
* Racing Game ‘Gran Turismo 4′ (PS2) or ‘Project Gotham Racing III’ (XBOX 360)
* Samsumg 19″ widescreen LCD television
* Shelving kit - open style

clip_image003clip_image004

clip_image005clip_image006

clip_image007

Read More......

Friday, December 12, 2008

Developer strikes it rich with iPhone game

(CNN) -- With its glassy touch screen, powerful graphics, crisp sound and tilt feature, the iPhone is more than a smart phone for some users -- it's a portable entertainment system.

"Trism" developer Steve Demeter demonstrates his game via webcast to CNN.com's Nicole Lapin.

It's also become a potential gold mine for entrepreneurs who create games for the device. Just ask Steve Demeter, developer of the popular puzzle game "Trism."

A former ATM software designer for a large bank, Demeter created "Trism" in his spare time and pitched it to Apple last spring. The company made the game available for download with the July launch of its App Store, an online provider of applications for its iPods and iPhones.

Priced at $5, "Trism" earned Demeter $250,000 in profits the first two months.

"It's done phenomenal business," said Demeter, 29, who lives in the California's San Francisco Bay area. "I'm very honored that so many people would enjoy my game. I get e-mails from 50-year-old ladies who say, "I don't play games, but I love Trism.' That's the coolest thing."

It can take dozens of professional developers and millions of dollars to create a video game for a traditional console such as a PlayStation or an Xbox. But the iPhone and the App Store have helped democratize game development by opening the field to any software coder with talent and a clever idea, industry observers say.

Don't Miss

"A single one of these titles can be turned around for pennies by comparison in just weeks by a single hobbyist working in their off-hours," said Scott Steinberg, publisher of DigitalTrends.com and author of "Get Rich Playing Games." "The overhead and barriers to entry are so low that virtually anyone can afford to take a crack, if not several, at hitting a home run."

Demeter took his crack after attending an iPhone conference in the summer of 2007. He spent months afterward brainstorming, by himself and with friends, about how to create an original game for the device. Once he got the idea for "Trism" in February he spent another four months coding the game on nights and weekends.

The result is a puzzle game, like "Bejeweled," in which players manipulate a colorful grid of triangles. Players score points by lining up three or more like-colored triangles in a row, with an iPhone twist: The triangles rearrange themselves depending on which way the player rotates the phone.

"I did the game myself, basically. I had a buddy of mine who actually came up with the name 'Trism.' I paid him a couple of grand. But other than that it [was] just me," Demeter told CNN. "It's a very simple-to-learn, hard-to-master puzzle game. It wasn't as hard [to develop] as a 3-D, gun-and-battle kind of game. But for the one-man team that I was, it was definitely a challenge."

Demeter quit his bank job two months ago and has launched a company, Demiforce, to develop more electronic games. Now he has a salaried staff, five games in development and two coming out by Christmas, including a spinoff to "Trism" called "Trismology."

"Apple has made it so easy to put [game publishing] in the palms of developers," he said. "You just make it and then you submit it to Apple. If you have a relevant, fun game or application, I don't see any reason why it shouldn't be approved."

Developers earn 70 percent of App Store proceeds from the sale of their games, with Apple taking 30 percent.

The field is getting crowded, though. There now are more than 1,500 iPhone games available from the App Store, up from about 900 two months ago.

"It's a rich and promising vein that several independent game publishers have been able to successfully tap," said DigitalTrends' Steinberg in an e-mail interview. "However, success stories remain the exception, not the norm -- as with any gold rush, what we're presently seeing is a massive number of prospectors looking to stake their claim.

"Many of the overnight successes we've witnessed enjoyed the benefits of timing and visibility, advantages quickly being eroded due to market oversaturation," Steinberg added. "Let's put it this way: I wouldn't tell anyone to quit their day job just yet. As with any Cinderella story, chances of recreating this kind of success are few and far between."

Read More......